[lug] logging missing 2.6 kernel modules
D. Stimits
stimits at comcast.net
Sun Jun 12 17:00:16 MDT 2005
David Anselmi wrote:
> D. Stimits wrote:
>
>> It used to be that on a 2.4 kernel an attempt to use a device that did
>> not have a proper kernel driver would yield a message, e.g., something
>> like "no module for net-pf-10"...I forget that particular one was
>> something like an apple printer protocol. I'm trying to get the sblive
>> game port to load automatically on a 2.6 kernel and FC2.
>
>
> Not sure I'm much help, but here's what I know.
>
> Are you using udev? That's a new way to manage /dev entries--instead of
> listing everything possible it only lists things that exist (have
> hardware and have a module).
An interesting thing when looking at the 2.6 Pseudo filesystems menu, it
shows the option for the old devfs as /dev, and marks it obsolete, which
I have NOT enabled (I've always avoided devfs like the plague, and do
not want to use udev either until I know it really works)...I would
expect udev to be in this same menu area but it is not. Kernel docs just
call it hotplug as the replacement, which I know I have, because USB
plugins generate a log message. My option for "Hotplug firmware loading
support" (CONFIG_FW_LOADER) is set to module, but I have a feeling this
is more to do with how it deals with hotplug device installs once it has
detected the device, rather than the device detection.
On a side note, docs in 2.6.9 mention /proc/sys/kernel/hotplug, and
indeed I have this file, the content properly points at /sbin/hotplug.
With this file being generated by the kernel, it is yet more evidence
that hotplug is supported. In any case I don't believe hotplug applies
since the standard game port is not a hotplug device, and cannot
generate hotplug events. Add to this that I have the files in /dev/, and
they are static, never-changing, and much of this hotplug thing is to
generate those files (not to load drivers...I suspect this would be a
separate mechanism).
> So it used to be that you had a /dev node and "opening" it could clue
> the kernel to load the driver. Now there is no dev node and you need
> something else to detect the hardware, load the module, and clue udev to
> make a node for it.
I have the node, it's static, no udev or devfs. The cable and connecter
are standard game port.
> I think that something is hotplug. Are you using that? When the kernel
> notices new hardware it runs hotplug, which loads the driver and does
> whatever other configuration is required to use the device. That
> includes making the udev node.
Have hotplug, but so far as I can tell hotplug is only related to
hotplug type connections, e.g., USB, firewire, PCMCIA, such that older
standard ports like serial and parallel ports, and game ports, would be
unrelated.
> That's the way I understand it anyway. So you might have to add some
> stuff (udev, hotplug).
>
> Otherwise, there may be some way your distro autoloads modules. In
> Debian there's a /etc/modules file that lists modules that get loaded
> automatically by an init script (a distro approved bogus rc.local
> command). Each module listed gets modprobed when the script runs.
That's what I'm having a problem figuring out. The 2.6 kernel abandoned
/etc/modules.conf, and added /etc/modprobe.conf. Hotplug takes care of
pluggable devices on USB, firewire, and PCMCIA, but this is not one of
those devices. On the other hand, hotplug detects device
attachment/detachment, whereas I'm worried about a program doing the
reverse: Attempting to use /dev/input/js0, to generate an event to load
modules, rather than a connector based event.
Has anyone here at all ever succeeded on a 2.6 kernel with a sblive!
game port to get it to auto load the right modules without a manual
entry into rc.local? It seems like 2.6 has abandoned older devices.
D. Stimits, stimits AT comcast DOT net
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