[lug] The deal with applets / notifications / panels / indicators / systray.....
Matt Dew
marcoz at osource.org
Fri Feb 3 15:43:20 MST 2012
http://xkcd.com/927/
On 02/03/2012 03:19 PM, Bruce Long wrote:
> Here's my solution: http://infomage.com/home.html
>
> I'm making lots of progress. It's semi usable for hackers now (it's
> useful but you need to edit text files). My goal is to use it as my only
> platform. I'm currently working on having it use the screens of
> mac//linux/iPhone/Android/Windows computers as a single large monitor.
> Later, XBox, Playstation, Nook, etc.
>
>
>
> On Fri, Feb 3, 2012 at 3:08 PM, Neal McBurnett <neal at bcn.boulder.co.us
> <mailto:neal at bcn.boulder.co.us>> wrote:
>
> More and more the world of applets seems to be spinning out of
> control. I can't even keep up with or make sense of the various
> terms for what I'm trying to talk about.
>
> In the "good old days", real computers had plain text, and that was
> fine. Well, except for character sets, but I digress.
>
> Then along came the GUI - graphical user interface - and the bumpy
> ride commenced of how to deal with windows, applets, icons,
> notifications, etc. Yikes.
>
> I've used a crazy mess of GUIs over the years. Hell, I even
> designed a crude Unix/32V bitmap font in 1977 for a Plato plasma
> display. I've used the Blit/DMD, plain old X11 widgets, Motif,
> Sun's NeWS system and their other window managers, CDE, xinit, TWM,
> FVWM, Sawmill, Gnome, KDE, Unity, etc.
>
> I've also been excited about using byobu/screen/tmux for making all
> the same sort of "gui" window/notification stuff available back on a
> nice efficient remotable terminal interface.
>
> The field is hard to even talk about, since everyone overloads
> terms, assumes I know what Windows or Mac are doing and what they
> call various parts of the screen, etc.
>
> Now the big battle seems to be about using "little apps" like
> weather report applets, workrave, hamster, etc. The official
> position from both Unity and Gnome 3 seems to be that there was too
> much abuse of the designer's ability to make a left or right click
> mean something unique for their applet, and that the chaos must
> stop, so it all has to go. But those are just my vague notions, and
> I don't yet see a clear statement of what the designer or user is
> supposed to do in order to make vital information visible to users,
> and allow the user to conveniently control them.
>
> Help!
>
> Do I have this latest shift even remotely correct?
>
> Is there a reasonable description of the issue somewhere?
>
> Are people really converging on a good, principled
> user-interface-design understanding of this stuff?
>
> Does it appply to geeks and tinkerers? So should I really drink the
> kool-aid? Or should I just resist and stick with gnome 2 or Ubuntu
> Server with byobu or whatever? (And don't tell me to run these
> applets in the ----ing cloud, like some gmail/cloud9/orion-inspired
> attack from beyond.)
>
> Is there anyone that could do a nice broad, insightful LUG talk on
> this topic? Or even better a pair of folks from different camps so
> we could have a food fight^H^H^H^H^H^H^H^H^H^H discussion about it?
>
> What would we even call it - The Great Applet Debate?
>
> Thanks,
>
> Neal McBurnett http://neal.mcburnett.org/
> _______________________________________________
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>
>
>
> --
> Give me immortality or give me death!
>
>
> _______________________________________________
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